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One Tweak Skyrim Special Edition



With mod support, Bethesda's new Skyrim remaster ushers in a new era in freedom and near-infinite replay value. The game not only looks new thanks to its dramatic visual overhaul and enhancements, but it feels new thanks to user-created mod support, especially on the Xbox One.




one tweak skyrim special edition



We can dress up as Darth Vader and swing double-bladed lightsabers as our foes; we can summon legions of daedra as a fearsome Necromancer; we can change the very nature of armor sets, transmuting Daedric armor into light-weight sets for thieves or archers; we can learn new Shouts and spells that push the nature of magic well past its limits, all while fighting fearsome new bosses and foes; we can manipulate the very fabric that holds the game together, fixing, tweaking and even cheating to make the game much more enjoyable; we can step into the shoes of anyone or anything we want to be, and control how we experience our adventures.


Faraway trees and ground textures don't have much detail, but that's really to be expected on consoles, especially an outdated system like the stock Xbox One. How bad or good faraway areas look depends on the environment as well as lighting and atmospheric effects--the game does very well in hiding specific blemishes and brushing up rough spots with the fog, almost like a paintbrush can blend two colors together to hide strokes. Rocks and mountains typically look decent even from far away, but the snowy fir trees and winding rivers can look pretty bad at times.


Another quick and easy way to change the resolution scale is also provided by SSE Display Tweaks. This tweak is essentially a resolution multiplier that preserves the screen aspect ratio. This can be uncommented and lowered to improve performance at the cost of resolution.


Skyrim has an alternative physics mode that lessens CPU usage in complex scenes such as the civil war battles at the expense of simulation quality. Users with weak CPUs can set PerformanceMode=true to use this mode everywhere if they experience performance issues, especially when a lot of NPCs are around.


Author's description:This is my first ENB for Skyrim. It was originally built off of one of my Witcher 3 ReShades Wild Hunt Re-Engaged but, further tweaked to better suit Skyrim. Although, that was just the for the Vanilla Preset. Overtime now I have expended this preset to include presets for Vanilla, COT, Vivid and NAT.


GamerTweak is where passionate gamers like you will find everything they need to know about video games - new and old. The goal of GT is to be the best source of easy-to-understand tips and tricks, reviews, original features, hidden cheats and gaming tweaks that will help players worldwide. Get acquainted with upcoming games while also receiving in-depth information about evergreen ones. We eat, sleep, breathe gaming and we'll keep you updated with the latest right here!


Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine. Its features include: A mod installation and conflict manager A plugin load order manager Increased mod compatibility Lifting of the 255 plugin limit through automatic merging of compatible mods .ini and settings files tweak management Screenshot management And many, many moreIt currently supports the following games:


  • Note: There are two versions of Wrye Bash available: the Python version and the Standalone version. Both are the same program, but the Standalone version has fewer dependencies and so is recommended for most people.Windows Vista, 7, 8 & 10 users: Windows' User Account Control feature may interfere with the running of Wrye Bash and other utilities. See the File Permissions section for solutions.Manual Standalone Version Installation: Download and install the latest MSVC Redistributable (x64). You now have a choice:

  • Extract the downloaded Wrye Bash archive into any folder.

  • Extract the downloaded Wrye Bash archive into the game folder (e.g. Oblivion, Skyrim or Fallout, depending on the game) so that the Mopy directory appears in the game folder. Run Wrye Bash by double-clicking Wrye Bash.exe in the new Mopy folder. If you chose the second option above, Wrye Bash will now open. However, you will have to repeat the procedure for each new game you install. If you chose the first option, you will see a game select screen. Simply select one of the listed games to continue:

  • Manual Python Version Installation: Download and install all the required Python libraries and python itself. See the Python Components section of the Advanced readme for the list of included libraries and their versions. If you have previously installed Python and any Python libraries, you may not need to install them again. Download and install the latest MSVC Redistributable (x64). Extract the downloaded Wrye Bash archive into your game folder (e.g. Oblivion, Skyrim or Fallout, depending on the game) so that the Mopy directory appears by the game executable. See the Alternative Install Locations if you wish to install to a different directory. Navigate to the Mopy directory and run Wrye Bash by double-clicking Wrye Bash Launcher.pyw.Uninstallation Back to topThe ease with which Wrye Bash can be removed is dependent on how much you use it to manage your modded game. If you use a Bashed Patch, you will need to remove any dependencies on it from your saves before uninstalling Wrye Bash in order to avoid in-game issues. This may be near-impossible to do, depending on what is in your Bashed Patch. If you use BAIN to manage your installed mods, you will need to ensure that you have an adequate alternative management system ready, as although uninstalling Wrye Bash will not uninstall your mods, you will no longer be able to use BAIN's conflict resolution features. If you use any INI tweaks applied through Wrye Bash, you will need to make a note of which tweaks you have applied, as although uninstalling Wrye Bash will not undo your tweaks, you will no longer have any record of tweaks applied or default values. If you use the People tab, you will need to transfer your notes on people and record their karma outside of Wrye Bash.If none of the above points apply to you, or once you have taken the necessary measures for the points that apply, you can uninstall Wrye Bash by either running the uninstaller, if you used the installer to install Wrye Bash, or delete the following files and folders if you installed it manually. [Game]\Mopy - If you've edited any localisation files in the l10n folder that you want to keep, back them up. [Game]\Data\Bash Patches - If you've exported any CSV files that you want to keep, back them up. [Game]\Data\BashTags - If you've manually created any tag files that you want to keep, back them up.

[Game]\Data\Docs [Game]\Data\INI Tweaks Documents\My Games\[Game] - Only delete the BashProfiles.dat, BashProfiles.dat.bak, BashSettings.dat, BashSettings.dat.bak, Messages.dat, Messages.dat.bak, People.dat and People.dat.bak files and the Saves\Bash folder. [Game] Mods (in the same folder as [Game] for most games, in Documents\Wrye Bash for Windows Store games) - The Bash Installers folder stores the mods you've installed via BAIN.Installing Mods Back to topOverview Back to topWrye Bash's Installers tab.Wrye Bash mod installer are known as BAIN (BAsh INstallers), and are presented on the Installers Tab.The first time the Installers tab is opened, a dialog will appear asking if BAIN should be initialized.If you click Yes, BAIN will be initialised, which can take some time.After that, the information refresh performed when the Installers tab is opened is much faster.


There are, loosely speaking, three types of BAIN-compatible package structures: StructureDescription SimpleInstaller has .esp, .esm and/or .bsa files, and/or any of the standard game subdirectories at the top level of the package/project. ComplexInstaller has top-level subdirectories that each have a simple structure (as defined above). The top level subdirectories (known as subpackages) must NOT have the same name as any of the standard game directories for this game (like docs, or meshes). Otherwise BAIN thinks this is a simple package and will skip subpackages. Each top-level subdirectory will be treated as a sub-package, and can be independently activated or deactivated as desired. Complex/SimpleA complex installer with only one top-level subdirectory. It is treated as a simple installer, starting at this top level subdirectory. Examples include mods packaged with a top-level Data directory.Restructuring Packages to be BAIN-Compatible Back to topThe easiest way to tell if a package needs manual converting to be compatible with BAIN is to try installing it. If it is listed in the Package list with a grey checkbox and name, then BAIN cannot install it. Due to BAIN's flexibility, many mods are already packaged in ways that are compatible, but for those that are not, there are a few possible cases: The mod has a BCF. BCFs are special packages that tell BAIN how to restructure the mod to be compatible with BAIN without the user having to do any work. The mod is distributed as an OMOD (ie. has file extension .omod or .fomod). These mods are intended for installation with the Oblivion Mod Manager or Nexus Mod Manager. Such mods usually have a non-OMOD download option: if one is available, download that instead as it is more likely to be compatible. Otherwise, OMOD files can be converted to Projects automatically by dragging and dropping them into the Installers tab. The mod is distributed as an archive, or is a converted OMOD Project, but doesn't have a folder structure that BAIN recognises. It will need manual restructuring. The mod is distributed as an executable (ie. has file extension .exe). This is very rare, as mods do not require the complexity of executables, and the greater security risk executables represent makes their use unpopular. BAIN cannot install mods distributed in this way: often the only way to install them is to run the executable. You can often run the installer, installing to a dummy folder, and then repack the installed files into a BAIN-compatible format.If an archive has a BCF, it can be converted for installation with BAIN using the following instructions. Ensure that the BCF is installed in the correct location, [Game] Mods\Bash Installers\Bain Converters. Also ensure that the archive(s) it converts is/are in [Game] Mods\Bash Installers. From the BAIN installers list, select the archive(s) to be converted (i.e., the source packages) and right click on the selected file(s) to bring up the context menu, and select Conversions to open the sub-menu. Click on Apply to open a second sub-menu and select the BCF from it. There may be more than one BCF listed if multiple installed BCFs can convert the selected package(s). An asterisk ('*') is added to the end of a BCF's name for every archive it converts that isn't selected. Optionally choose a name for the converted archive(s). Once Wrye Bash has finished the conversion, the converted archive(s) will appear in the BAIN package list ready for install. You can now delete the original archive(s).If a package is unrecognised by BAIN and has no associated BCF, its contents will have to be rearranged so that the structure matches one of the three types of BAIN-compatible package structures. 350c69d7ab


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